Our third site visit ended with the collection of data through sensors, during our way back to Zurich!
The MAS LA students, just finished a three-days workshop with our guest tutor, Luis Fraguada http://fraguada.net/, as the start of Module 4.
We worked with Luis’ plug in for Grasshopper, Ghowl, http://www.grasshopper3d.com/group/ghowl, and we had an introduction to arduino and the use of the different sensors for collecting data. Another site visit, with the testing of the sensors concluded our three days workshop with Luis.
The challenge of the workshop was to explain the concept of our project by visualizing a story line and capturing a specific atmosphere within the site. The software we used were Autodesk 3ds Max, the forest Pack Plugin to give a complete solution for creating vast surfaces of trees and plants and V-Ray for 3dsmax which allowed us to quickly and easily create realistic images. Martin Burr a scenographer and Aron Lornicz who is working for Herzog & de Meuron taught us how to visualize our conceptual ideas and tell a story about our design.
student: Mohamed Abdel Wahab
Some photos from the first day_Guest Lecture: Martin Burr
Hockney, David (1937- ). British painter, draughtsman, printmaker, photographer, and designer. After a brilliant prize-winning career as a student at the Royal College of Art, Hockney had achieved international success by the time he was in his mid-20s, and has since consolidated his position as by far the best-known British artist of his generation. His phenomenal success has been based not only on the flair, wit, and versatility of his work, but also on his colorful personality, which has made him a recognizable figure even to people not particularly interested in art: a film about him entitled A Bigger Splash (1974) enjoyed considerable popularity in the commercial cinema.
In the 1980s he has experimented much with photography, producing, for example, photographic collages and — since 1986 — prints created on photocopiers.
instructor : Magda Osinska
How we can form our virtual environment? What are the relationships between topology, tools and design? How we can create a relation between the audience and our design?
“Scenography creates form from content. It gives the content meaning and purpose. The narrative space is generated from ideas, things and stories whose message in conveyed through that content. Scenography re-contextualizes things and makes them talk, imbuing them with relevance in the present.” Uwe R. Brückner