To create new topography the sand modelling workshop was a good tool to experiment with our parameter. In our first steps we tried to terrace the Island, so that we can play with the different water levels. We wanted to create different types of landscape during the various water levels, for example during the highest water level time the top of the island is floated. We played with hard and soft edges to articulate landscape with geometry and organic forms.
In our first approach we developed the idea of a hill as a counterpart for the city. The sand modelling helped us to try out different heights of the hill, city, beach and park. By constant remodelling we developed a topography, which is characterized by horizontal stretched path and layered spaces. We observed a tendency to this kind of spaces in our previous site visit and the resulting sections. The aim is to create interdigitated spaces, that react on the context and connects it to the new landscape design. Sand modelling the edges of the terrain, we defined our first imaginations of hard and soft edges as well as the slope at the different bank situations.
We started our design with the question, what we are going to do with the excavate material. Out of this huge amount of material we should generate a benefit. So we came up with the idea to create a mountain that stays strong and still in the Rhein river and stands for a rendezvous point. In the ongoing design process, we clear our idea to a plato on the top of a hill, where activites such as soccer or volleyball can happen or even a circus can stay and that gives the visiter a wide view over the three countries corner and the rising Novartis campus.
The fact of the existance of an old klybeck island motivated us to create a smaller green island, which stands out as a symbol for the neighbourhood. Therefore, the main concept is about to build a park-island and another very dense city-island. The confrontation of city and park allows the very urban neighbourhood with a sunny bank to have a view on a green core.
We tried to create an attractive bathing area in order to open up the canal and slow down the current. The first hill on the Klybeck island enclosures this space together with the smooth border of the beach, whereas the second hill orients to the Rhine, so people can enjoy the evening sun. The smooth edges (could be gravel) turn to hard material as the area gets more urban. The plaza at the end of the beach is on a slightly higher level to face the city vis-à-vis.
The goal of the studio is about transforming the Klybeck Insel, modifying its topology towards new urban and landscape conditions. Different scenarios may emerge depending on the way dynamic forces—such as water, sedimentation, vegetation and urbanisation—are staged together and interact with each other. We will be concerned with the geometry of the ground, the composition of space and the organisation of contemporary urban and leisure activities. Work in the studio is about making the future more visible through drawings, models, maps and various other notations. The tools you already master combined with new tools that we will introduce to you throughout the semester will help set up and verify the fundamental parameters of your design project. The work will be conducted following a topological design approach that is developed over the last several years at our chair, integrating the physical, scientific, and poetic properties of a particular site in a single meaningful whole. Students will need to balance the artificial displacement of material together with the natural of erosion and sedimentation provoked by the water dynamics. Students will be asked to imagine scenarios that will use and modulate extracted materials topographically for a variety of purposes ranging from landscape design to urban and waterfront design. In other words this means that no ground material will be brought-in or transported out of the site. The topographic process will transform the landscape reinforcing its relationship to the water’s edge and to adjacent urban areas. This is first and foremost an exercise in site planning and landscape evolution elaborated through the management of water surfaces and topography. The design scale ranges from the architectural object to the overall site. Students must get comfortable with different landscape scales. The precise character given to the Beach Bank area will depend on the design choices made for each scale. The studio will bring several concerns together: Landscape: topography, drainage and vegetation; Architectural: buildings, structures and urban design; Infrastructural: hydrology, circulation and services. Students will apprehend the scale of landscape by assessing designated areas within the site and will be asked to recognise various edge conditions. These edges will reveal a variety of landscape elements in shape, space and time. A critical assessment of these edges will lead to a better understanding of possible design decisions for the project. Some of these edges have a higher degree of resistance offering more or less permeable boundaries (visual and physical) from one space to another. By slight modifications, other edges may have the potential to reconfigure and bring change. The edge in this sense is not fixed but becomes a dynamic generating process for new topographies in an overall landscape strategy. What will the formal aspect of your design be? What is your aesthetic orientation and which image will you show for a plausible development over time? Working on a reduced scale of site through the investigation of edges will help raise issues of materials, construction, separation, definition and development of space in the landscape. This design project must lead to a challenging design for the Beach Bank Basel by constructing a landscape vision for this site. It must clearly be understandable, and communicate the fundamental aesthetic choices that you have developed. A range of scales will be explored from 1/200 to 1/1000. Various modes of representation and media will be tested to investigate different design possibilities. There will be a constructive and creative dialogue between drawing, modelling, and computer 3D visualization.