I’d like to present you the projects we will work on this summer semester:
You can check them out on this page on our wiki.
We do not have that much PPS students this time, so the goals for this semester haven’t been set very high. We decided to improve the existing vertical scroller mode to a really playable state. To present something new at the end of the semester we are going to build a defense station on the moon. This station is destroyed due to the attack of aliens. Our main character will land on the moon to find a ship which is designed to enter the atmosphere. Fleeing on planet Earth is probably not a very good idea, but this is not an issue yet. We have to produce some content so the project will gain more popularity and the community grows.
As I said we want to improve the vertical scroller mode. This project is worked on by Nico. He worked on similar projects already and he will reimplement the vertical scroller system nearly from scratch.
Then there is the moon station. This is a BSP-Model which will be designed by Michi. We are really looking forward to see the half destroyed station with a lot of traps and difficulties. Michi will get support by Fabian who built the interior of the space station last semester. Check out the old page to see how cool the moon station will become!
Of course the half destroyed moon station will have a working security system. This will be implemented by Reto and Sebastian. Reto will work on the implementation in the code and Sebastian will model the automatic turret in blender.
We will also improve a lot of other things: I‘ll work on a better HUD and better playability of the FPS mode, Chrigi works on a better working AI in the vertical scroller mode, Silvan already started to define new things in the engine that we can script and he will also model the surface of the moon and Nowic will model the ship I mentioned at the beginning.
I hope I did not forget anyone. Check out the project pages I linked in the text and don’t be afraid of asking questions. Please leave a comment.